Using log4net in Unity?

Im trying to use log4net in Unity and it seems there’s not much information about it. It’s possible? I downloaded in Visual Studio from NuGet, I copied the DLL into Unity’s Plugin folder, I requiered it by “using log4net” in the top of my file, I added

private static readonly ILog Log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 

to my class. But I don’t know how I can configure log4net or WHERE is logging! How can I do that?

Have you used log4net before? There are plenty of tutorials online on how to configure it. The brief version is that:

  1. You’ll want to have an XML file somewhere you can read that tells log4net what it’s supposed to do.
  2. Call XmlConfigurator.Configure(...) in the log4net assembly where the parameter is some sort of stream or file reader to that XML file. You’ll want to make this call before logging anything – usually at the start of your program.

The XML configuration files aren’t super easy to understand. Here’s an example (replace the file path in it with your own file.

<log4net>

  <appender name="EventLog" type="log4net.Appender.RollingFileAppender">
    <file value="Some\Path\You\Want\To\Save\To\events.log" />
    <appendToFile value="true" />
    <rollingStyle value="Once" />
    <maxSizeRollBackups value="10" />
    <maximumFileSize value="1MB" />
    <staticLogFileName value="true" />
    <layout type="log4net.Layout.PatternLayout">
      <conversionPattern value="%date %-5level in [%thread] %logger%newline%message%newline" />
    </layout>
  </appender>

  <root>
    <level value="DEBUG" />
    <appender-ref ref="EventLog" />
  </root>
  
</log4net>