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Hi, Is there a way to apply settings to multiple texture assets? For example set the mipmap parameters for a selection of textures in a directory? If you have multiple textures selected, changing settings only affects the first texture. I have looked into writing an editor script, but the problem I ran into there was the function: http://unity3d.com/support/documentation/ScriptReference/Selection.html only returns selections inside of the scene. It will not return a selection of project assets. Any suggestions for batch applying "texture settings" through the editor or through editor scripts?
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Have a look at this script on the wiki. wow, nice! hadn't seen that before
Jan 27 '10 at 10:22 AM
duck ♦♦
Thats exactly what I was looking for. Thanks. This script uses selection function's optional parameter, called "SelectionMode.DeepAssets", that is the real trick for selecting objects in the file folder.
Jan 30 '10 at 12:10 AM
lowbloodsugar
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