Hi!
I have a rotated GameObject, when rotating the GameObject I used Quaternion.Lookrotation (the gameObject is parented and the parent is also rotated).
I want to bring back the localrotation of the GameObject to Identity BUT the catch is that I have a desired rotation direction on a given axis (global space, in my case X)(ex. clockways, counterclockways)
I am working on a platformer so, the rotation on X is always 0 and when turning the character I change it scale to -1.
Does anyone know an easy way of doing this?
Thanks in advance!