I’ve set up my player as followed in the hierarchy
Player (with Rigidbody2D)
Child 1 (with BoxCollider2D)
Child 2 (with BoxCollider2D)
Child 3 (with BoxCollider2D)
Child 4 (with BoxCollider2D)
The player is tagged as “player” and the childs are tagged as “player_part”
Now I have a projectile script which shoots cubes (each cube has a Rigidbody2D and a BoxCollider2D) with the following script attached:
void OnCollisionEnter2D(Collision2D coll)
{
Debug.Log("tag " +coll.gameObject.tag);
}
Now whenever a cube collides with the player it logs in console:
tag Player
UnityEngine.Debug:Log(Object)
What is going on here?
i want to destroy the child object whenever I collide with it but it thinks it is colliding with the object tagged Player instead, however the player has NO BoxCollider2D or any other collider attached.