Camera changing Scene

Hi Guys i have one scene with a camera an special script. Also i have a GameManager class with this code to dont destroy it (the game manager and the childs objects)

 private IStateBase activeState;
    private static StateManager instanceRef;

    private Main mainScript;

    void Awake() {

        if (instanceRef == null) {
            instanceRef = this;
            DontDestroyOnLoad(gameObject);
            Debug.Log("Object DONT detroyed! ->" + gameObject.name);
        }
        else{
            DestroyImmediate(gameObject);
            Debug.Log("Object  Detroyed!!! -> " + gameObject.name);
        }

    } // Awake

everything goes smooth…But, the camera is stick no get any input. I check it and it has the script attached and all the features as it has to be… anyway i can´t move. The camera is a child of the gameobject with has the awake method… if i remove the awake method the camera works… so i don´t have a clue what it is happend any clue guys?

solved it is another mistake in my code :wink: