Argument Exception: GetComponentFastPath? built .exe of the game crashes!

Hey there!
Recently I just wanted to build a game I have programmed in unity 5.
When I play the game in unity play-mode it runs flawless, but unity throws loads of errors yet, which are always the following two, every time regarding another game object:

#1

GetComponentFastPath can only be called from the main thread.
Constructors and field initializers will be executed from the loading thread when loading a scene.
Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.

#2

ArgumentException: GetComponentFastPath can only be called from the main thread.
Constructors and field initializers will be executed from the loading thread when loading a scene.
Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
UnityEngine.Component.GetComponent[AudioSource] () (at C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineComponent.gen.cs:45)
ScoreUp - Kunai..ctor () (at Assets/ScoreUp - Kunai.js:4)

Well and that’s the ScoreUp - Kunai script:

#pragma strict

var kunai:int = 10;
var sound1: AudioSource = GetComponent.<AudioSource>();

function Start () {
	
}

function OnCollisionEnter (col : Collision) {
	Destroy(this.gameObject);
	sound1.Play();
	GetComponent(ScoreScript).score += kunai;
}

As the error says, I tried to put the GetComponent thing into the Start function, like that:

#pragma strict

var kunai:int = 10;
var sound1: AudioSource;

function Start () {
	sound1 = GetComponent.<AudioSource>();
}

function OnCollisionEnter (col : Collision) {
	Destroy(this.gameObject);
	sound1.Play();
	GetComponent(ScoreScript).score += kunai;
}

After I did this all the errors were gone, BUT from this moment on there has been no sound playing when the item gets collected and the score has not been counting as well.

I don’t have any clue what to do to solve this^^

please help anyone…

use the Destroy with the second parameter for a delay. put in the audio clip length. on collection, disable the collider and renderer. this way the object will look like being collected but stays alive long enough to play the sound.

Your issue is because you’re calling a GetComponent outside a function.

var sound1: AudioSource = GetComponent.<AudioSource>();

This is whats throwing you an error. You want to do it like this:

var sound1: AudioSource;
function Awake(){
    sound1 = GetComponent.<AudioSource>();
}

GetComponentFastPath can only be called from the main thread.
Constructors and field initializers will be executed from the loading thread when loading a scene.
Don’t use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.

my code

var mov :MovieTexture = GetComponent.().material.mainTexture;

mov.Play();
mov.loop = true;