using this code.
transform.position = Vector3.SmoothDamp(transform.position, playerTowardMove.transform.position, ref velocity, enemyMoveSpeed);
car object movement well towards player but rotation is not right. what to do?
using this code.
transform.position = Vector3.SmoothDamp(transform.position, playerTowardMove.transform.position, ref velocity, enemyMoveSpeed);
car object movement well towards player but rotation is not right. what to do?
use:
transform.LookAt(playerTowardMove.transform);
More info: https://unity3d.com/learn/tutorials/modules/beginner/scripting/look-at