Enemy Car movement towards player

using this code.

    transform.position = Vector3.SmoothDamp(transform.position, playerTowardMove.transform.position, ref velocity, enemyMoveSpeed);

car object movement well towards player but rotation is not right. what to do?

use:

transform.LookAt(playerTowardMove.transform);

More info: https://unity3d.com/learn/tutorials/modules/beginner/scripting/look-at