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When building a Windows standalone app on the Mac my ScreenSelector.bmp get's corrupted and is not shown in the configuration window. (The source image is a Photoshop .psd file assigned in the player settings.) How can I avoid to replace it manually in the *_Data folder.
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Fixed: The PSD file was first created on a Windows PC and then copied to a Mac where the Windows standalone player was biult. When the PSD is created on a Mac (or saved again) the BMP file looks ok.
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What do you mean by "it gets corrupted"? The resulting BMP file in the *_Data folder is invalid? The file does not exist? Something else? Probably best to file a bug (Help -> Report a problem), and attach the source .PSD file that produces corruption. The file exists with the right name in the right folder. When I open the image in Photoshop it is distorted an mirrored. Maybe some byte order issues?
Jan 22 '10 at 10:23 PM
efge
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