Reflective Materials

Is there a way to change the properties of materials to give them a more reflective look to them to where the scene will dimly be seen in the material. And I use personal Edition so tell me if it ipossible

The standard shader has a “Metallic” Unity - Manual: Metallic mode: Metallic Parameter parameter that will reflect the environment.

  1. Reflection Probes. This is what you need. A reflection probe reflects whats on your scene. But if you move etc. then the reflection probe is only meant as a fallback. If you want reflective fidelity you should go with a SSRR solution. Screen Space Raytraced Reflection (SSRR) reflect your environment and your scene in a way that comes close to physical reality imo. Fortunately Unity provides one right now: go grab it on the assetstore. Its called Cinematic Effects I think. Then download it and search fo SSR or SSRR (one of them). After that just put the Script onto your camera, make sure to enable HDR and set the Rendering Path to Deferred. Drag a Antialising solution onto your camera as well and choose a specific config. Now every metallic surface should reflect its environment as it should.