Hello, i had some trouble with boo and mono so i took an advice in the forum to install visual studio.
Now when i compile my file with vs its working perfectly however when i click on the start play button on unity it throws again mono bug related errors.
test.boo
import sys
sys.path.append(UnityEngine.Application.dataPath)
import pytest
pytest.tester()
gives
Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in :0
at Mono.CSharp.RootNamespace.ComputeNamespaces (System.Reflection.Assembly assembly, System.Type extensionType) [0x00000] in :0
at Mono.CSharp.RootNamespace.ComputeNamespace (Mono.CSharp.CompilerContext ctx, System.Type extensionType) [0x00000] in :0
at Mono.CSharp.GlobalRootNamespace.ComputeNamespaces (Mono.CSharp.CompilerContext ctx) [0x00000] in :0
at Mono.CSharp.Driver.LoadReferences () [0x00000] in :0
at Mono.CSharp.Driver.Compile () [0x00000] in :0
at Mono.CSharp.Driver.Main (System.String[] args) [0x00000] in :0
and
Assets/test.boo(3,1): BCE0044: expecting "EOF", found 'import'.
Now i heard too much bad about your mono version i would rather replace it altogether than debugging it.