Hi, is this correct usage of Update and FixedUpdate in same script? Because I use AddForce and Input feature on my game. Some times input does not work in fixed update so I pushed all input functionalities to Update function.
Here is my script.
using UnityEngine;
using System.Collections;
public class BallView : GameView {
void Start(){
app.controller.ballController.OnBallReadyToStart ();
}
void FixedUpdate (){
if (app.model.ballModel.ballRigidBody.velocity.z < app.model.ballModel.velocityLimit) {
Debug.Log(app.model.ballModel.ballRigidBody.velocity.z);
app.model.ballModel.ballRigidBody.AddForce (transform.forward * app.model.ballModel.speed);
}
#if UNITY_STANDALONE_WIN
app.model.ballModel.ballTransform.Translate(Input.GetAxis ("Horizontal"),0,0);
#endif
}
void Update(){
if (Input.GetKeyDown (KeyCode.Space) && app.model.ballModel.isGround == false) {
app.model.ballModel.ballRigidBody.AddForce (Vector3.up * app.model.ballModel.pushForceUp);
app.model.ballModel.isGround = true;
}
}
//Triggers when Ball collide to enemy or ground
//If the ball collide enemy, game will over
void OnCollisionEnter(Collision collision){
app.controller.ballController.OnBallHitsEnemy (collision);
}
}