using UnityEngine;
using System.Collections;
public class PauseMenu : MonoBehaviour
{
public string mainMenu;
public bool isPaused;
public GameObject pauseMenuCanvas;
// Update is called once per frame
void Update ()
{
if (isPaused) {
pauseMenuCanvas.SetActive (true);
} else
pauseMenuCanvas.SetActive (false);
}
if(Input.GetKeyDown(KeyCode.Escape))
{
isPaused = !isPaused;
}
public void Resume ()
{
isPaused = false;
}
public void Exit ()
Application.LoadLevel(mainMenu);
}