Hi. I use this code to deactivate gameobjects.
GameObject[] rigid;
void Start()
rigid = GameObject.FindGameObjectsWithTag("klocek");
foreach(GameObject rigids in rigid)
{
if(rigids.transform.position.x>30)
rigids.SetActive(false);
}
}
And then I need to activate them somewhen
void Update(){
foreach(GameObject rigids in rigid)
{
if(rigids.transform.position.x<p1)// if its time to activate you
rigids.SetActive(true);
}
}
Everything works untill some of objects get Destroyed. Then I take error: Trying to access gameobject than doesnt exist. Is there a way to avoid this?