Hello everyone, I’m starting to do some editor scripting and then I wonder if you can do the next:
Given a GameObject field of some sort access in the Inspector to all the public fields it may have in his attached scripts, so I can access them inside the script where I inserted this GameObject.
An example of this would be have a general script called “ShooterListener” so inside the script I listen to some value of a given variable specified in the inspector, this way I can change the variable I need the script to listen to without modifying the script itself.
Hopefully it’s not too confusing to understand.