While the game is running and you decrease the editor window’s size, the scene scales to fit within the current camera view. What is happening here? As far as I can tell, none of the properties on the camera are changing. Is there a way to disable this behavior, so that the scene will NOT scale when the window size changes?
On the top left of the game view you have a drop down to chose the camera ratio. Yours if probably set to “Free” or “Auto” (sorry I can’t verify right now), which is why the ratio changes when you change editor window sizes.