I’m currently making an endless racing game, in which I use prefabs to generate new roads when the player car moves forward. I currently store the generatable prefabs in the prefabs themselves, and I don’t think it’s an efficient way to do it, and I’ve got a few ideas, how to change it:
- Make a Game Object, which stores them
- Access them from their folder, if there is a way to do it
The game also got different types of roads (like highway, city, B road), so I also got to check for it.
And if you’ve got better ideas, please share it!
Thank you!