We are building an extremely demanding physics based game. Does anybody know which CPU would be best for more many different collisions all happening at once?
Choices being a Xeon, i5 or i7.
Does Unity physics make use of the extra threads in an i7? Is clock speed the most important factor? Are Xeon chips good for this sort of thing? I’ve seen them used more often in server set ups.
Any help would be seriously appreciated, we have to figure this out ASAP.