Hello community.
I have been searching through the tutorials and answers for awhile but can’t find the answer.
My situation is I have an animated Enemy, and I need the Collider to follow the head of the character for rigidbody and trigger purposes.
I saw one video in which the user accessed the individual joints in the GameObject through the hierarchy and was able to attach a collider to whichever joint he needed.
However, I need to be able to do this in prefab, because I need to Instantiate from the assets rather than the hierarchy. I can’t find any way to access the imported joints from the assets and attach the collider there.
If anyone has a better method, I’m all ears.
summary: want to add a collider to imported joints but can only see them in hierarchy and not in assets.
Thanks!