I have a school project where I created a virtual environment with Oculus Rift and the user's movements are tracked with the help of Kinect v2.0. We have added the FinalIK SDK in Unity and finally, the mapping is going along great. The thing is, we can't find anyway in any controllers within source code to modify the avatar's speed and make sure that he can move faster than now.. Now we can't barely move in the Unity world (a bare 0.55 unit) when we walked more than 1,45meters.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user to Unity Answers, check out our FAQ for more information.
Make sure to check out our Knowledge Base for commonly asked Unity questions.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
2 People are following this question.
How do I get the Root Transform Position (XY) to loop seamlessly? [Unity]
Is kinect for windows v2 compatible with windows 10?
Unsafe unity 5.4 up not working (Kinect V2 getting BodyIndex) ?
How to simulate cloth on human avatar
Root motion deforms model on certain animations