TouchScreenKeyboard.isSupported==false

I’m developing my iOS game on Unity from my MacBook Pro.

I also have Unity Remote 4 connected to my ipad.

at One point I need my ipad onscreen keyboard, but I tried all those commands available I can find online, but that won’t bring up the keyboard — both in Unity remote and the fully complied ipad app.

after being desperate, I tried to print(TouchScreenKeyboard.isSupported);
that returns false.

Why?? and how do I fix that???

Hi

You already given answer in your question.

You tring to to test it on UnityRemote App, but your actual game play runs in Editor mode. Unity Editor will just provide remove view and remote Input like touches, mouse position, mouse events, gyro info.

As you actual game runs on Unity Editor TouchScreenKeyboard.isSupported will check touchscreen keyboard support on your mac book not on iPad. thats it’s reason to you get it “false

Yet I don’t know any workaround to get support of touch screen support in editor via Unity Remote, but you can ask it as feautre on Unity Feedback protal http://feedback.unity3d.com/ if you get good votes for the feauture they will implements in upcoming verison on unity nad Unity Remote.