|
What is the best way to import OpenFlight models and terrain?
(comments are locked)
|
|
There is a solution: The Collada export from Creator is available since version 4.0(?): Since Unity does not support the SGI texture file format (.rgb, .rgba, .int, .inta) you have to convert your textures before the eport to a supported format (e.g. TIFF) and replace them in the texture palette. Material generation does not work for the Collada files exported by Creator because of an old file format (COLLADA Schema 11/2005). Workflow details: Presagis Creator:
Unity:
The Z-up to Y-up conversation results in a rotation of 270 around the x-Axis.
(comments are locked)
|
|
The OpenFlight format specs are publicly available, so you could write a parser in Unity that converts OpenFlight files to Unity models and terrains. Doing so will be highly non-trivial, however. Peanuts :-)
Jan 15 '10 at 09:02 PM
efge
If OpenFlight exports correctly to OBJ you don't need Cheetah at all.
Feb 26 '10 at 03:16 PM
Motionreactor
(comments are locked)
|
|
The Collada export from Creator is probably the best option if you have a copy of Creator. If not you could always try Okino's PolyTrans with the DCC pack. It will allow you to import from most 3D file formats and export to just about any other. It will also convert animations and most 2D texture formats as well. It is a windows only product but for most things it will work with parallels or fusion windows emulators if you are on a mac.
(comments are locked)
|
|
unity supports many formats and you should export your model to one of those formats. FBX, OBJ, collada .dae and ... see the import section of manual Thank you for the quick answer. The question was intended to get information about how to prepare/export the OpenFlight data before entering Unity.
Jan 14 '10 at 02:20 PM
efge
I'm not familiar with OpenFlight, but if you do check out that link, and look at some of the other packages, it may give you an idea of what will or won't work. For instance - for Maya, Unity reads its Bone-based animations, but not blend-shapes.
May 21 '10 at 08:05 PM
Cyclops
(comments are locked)
|
