When i double Tap single Tap function also Executing..

Hi all,
I have jump function for Single touch, and Double touch(tap) for other function,
here the problem is when i double touch(tap) the single touch function also executing , here is my code.

void Update () 
	{
for(int i = 0; i < Input.touchCount; i++)
			{
				if(Input.GetTouch(i).phase == TouchPhase.Began)
				{
				if(Input.GetTouch(i).tapCount == 2)
				{
					print("Double Touch");
					StartCoroutine(SlowMotion());
				}
				else if(Input.GetTouch(i).tapCount == 1)
				{
					print("Single Touch");
						if(isGameStart==true)
						{
							Jump();
							_animator.enabled=true;
							if (!this._animator.GetCurrentAnimatorStateInfo (0).IsName ("jumping1")) 
							{
								_animator.SetBool("jumping",false);
							}
							else
							{
								_animator.SetBool("jumping",true);
							}
						}
					}
				}
			}
}

Its too late but might be it helps you…

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class DoubleTapScript : MonoBehaviour
{
// set this time as suits you
float _f_afs = 0.5f;
bool _b_startTimer = false;

void FixedUpdate ()
{

	if (_b_startTimer == true) {
		_f_afs -= Time.deltaTime;
		if (_f_afs < 0) {
			_b_startTimer = false;
			Debug.Log ("single Tap");
			// SingleTapFunctionality();
		}
	}

	if (Input.GetMouseButtonDown (0)) {
		_b_startTimer = true;

		for (int i = 0; i < Input.touchCount; i++) {
			if (Input.GetTouch (i).phase == TouchPhase.Began) {
				if (Input.GetTouch (i).tapCount == 2) {
					print ("Double Touch");
					// DoubleTapFunctionality();
					_b_startTimer = false;
					_f_afs = 0.5f;
				} else if (Input.GetTouch (i).tapCount == 1) {
					// do nothing here
				}
			}
		}
	}

}

}