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I just got an iPod touch, and would be interested in developing games for it with Unity, but I don't have a Mac, only a PC. Is it possible to make Unity iPhone available for Windows? If so, are there any plans to do so?
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iPhone apps can only be compiled with Apple's Xcode which only runs on OS X. So the only way to compile an iPhone app on a Windows machine is to run OS X in an emulator. These only run on some windows machines and even then I have heard it does not work so well. So Mac mini is probably the cheapest way to get iPhone app making for Windows users. Mac mini was the road I took. After spending weeks and weeks of trying to get OS X working on my Windows machine I eventually gave up and bought a second-hand mini. Didn't cost too much, and certainly nowhere near as expensive as I expected it would. Now I no longer own a single Windows machine...
Feb 10 '12 at 12:47 AM
Datael
Mac Mini is definitely the way to go, though if you need portability try and pick up a second hand 13" Macbook Pro. Sadly I don't think we'll be seeing iOS development on anything except OSX for a looooooooong time.
Feb 10 '12 at 01:18 AM
Pr3Z
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also running OSX on a machine that is not from apple means terminating the apple's agreement i think. all engines need mac for building the game. even shiva3d that don't need a mac for development needs a mac for final build. in shiva you can not create real games easily because you can not test them in iphone and should use wiimote for getting input. so the only way is to buy a mac.
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You can use Airplay SDK. Better than Unity 'cause it creates real native code - final product is not bloated. You can create useful software for iphone, ipad, ipod, Android samsung bada and of course symbian. Note: Android games created with unity cannot run on real phones because v7 of ARM is required which is available in only 0.1 percent of androis models. Airplay created adroid games and apps can run on all models Hardly "better"...Unity creates ARM assembly code on iOS; it doesn't get more native than that.
Feb 15 '11 at 10:02 AM
Eric5h5
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