Welcome to Unity Answers, a site provided by Unity for use by the community!
Unity Answers is a place for asking questions and finding answers - all about Unity! Unity Answers co-exist with the Unity Forums, but they have different functions:
One problem with the Unity Forums was that old threads tended to get buried, so users ended up asking the same questions over and over again. We hope that Unity Answers can function as a more efficient place for that kind of question and answer exchange, while the Unity Forums is still great for all the rest!
Moderators help maintain the quality of the content on Unity Answers. They are the first filter for posts by users that have low reputation/karma, are able to close and edit posts that have been published as well as delete content.The moderators follow the Moderator Guidelines, so if you want to find out how they manage the content on UA you should take a look at the page.
Unity questions, of course! As long as your question is:
... it is welcome here. Oh yes, and it should be about Unity.
Please look around to see if your question has already been asked (and maybe even answered!) before you ask. If you end up asking a question that has been asked before, it may end up getting rejected in the moderation queue or closed if it has been published. Other users will hopefully edit in links to related or similar questions to help future visitors find their way.
The Help Room can be reached through the Spaces dropdown in the menu bar. Use this space for questions that don't fit the Main/Default space, for example if it's more of a general problem-solving question. Posting to the Help Room does not require any karma points, so if you have a low reputation you won't have to wait for your question to go through the moderation queue in order to get published.
Do also remember to have a look at our Getting Started forum, Scripting forum and Learn material. Doing a search for a similar topic will most likely lead you to a question on Answers or a thread on the Forum that has already been provided with a solution.
Yes. All users will need to create a Unity account. This is the same account you use for the Forums, Online and Asset stores and for managing your license portfolio. You sign on once with your Unity Account and employ the same username and email across all Unity services and resources.
We want Unity Answers to become a comprehensive database of questions and answers related to Unity. When you ask your questions, it can be helpful to keep a few things in mind:
It's also perfectly fine to ask and answer your own question, but please post just the question first, and then reply to it below with your answer.
If anyone posts questions, answers, or comments that you feel don't follow the guidelines, please try to resolve the situation in a respectful manner. Write a friendly comment to the poster pointing out what's wrong. The option to "flag this post for serious problems" should not be used except as a last resort, and never if a question or answer is simply lacking, nor as a shortcut to get attention.
Please see the video here. Also, for some instruction on why asking for code is bad, please see "What have you tried?" by Matt Gemmell.
Above all, be honest.
When you see good questions or helpful answers, vote them up! This will help getting the best answers and the most interesting questions be listed first. Any registered user is able to vote up, regardless of reputation.
To reach your user profile, simply click on your username in the top-right corner of the page. From there you can view all of your activity as well as set the preferences for your e-mail notifications through clicking on the "User Tools" drop-down menu.
In order to get good answers, you have to put some effort into the question. Edit your question to provide status and progress updates. Document your own continued efforts to answer your question. This will naturally bump your question and get more people interested in it.
Like Wikipedia, this site is collaboratively edited. If you are not comfortable with the idea of your questions and answers being edited by other trusted users, this may not be the site for you. Experiened users can edit your questions and answers and accept the "correct" answer.
If your question was closed or rejected, you can still view any comments left for that closed post in your activity panel on your Unity Answers profile page.
If you are just starting out with Unity we suggest checking out the Learn section, as there exists several tutorials, documentation and live training sessions. We want to encourage users to look up information themselves, as this is the best way to learn. If you can easily find what you are looking for in the Documentation, Learn section or by simply searching in Answers or the Forum, we suggest you doing that before asking your question.
There are several reasons for questions to be rejected or closed, each moderator makes the decision to publish or reject a post according to their own judgement and following the Moderator Guidelines.
The team is working very hard to fix bugs for upcoming releases, and any known issues, changes and fixes are being documented in the release notes for each version so please have a look. Unity Answers is not a bug database, so make sure you are reporting any bugs you encounter, and follow the status of the bug reports in our issue tracker.
If you are unsure of what is included in the Personal, Plus or Professional subscription plans, please check out the compare plans on the store.
Make sure to also check out the blogpost explaining the API changes and automatic script updating in Unity 5 if you're running into issues with your scripts from previous versions of Unity.
Unity Answers switched backend to QATO due to changes in the StackExchange licensing model which would mean lack of proper control over the Unity Answers site from our side, and also to be able to have improvements implemented that StackExchange were unwilling to prioritize. While a few things may not be quite as polished from the beginning, we believe that the switch will be a big benefit on the long term. Here are some of the main differences:
Reputation (also sometimes called karma) is a (very) rough measurement of how much the Unity community trusts you. Reputation is completely optional. Normal use of Unity Answers — that is, asking questions and providing answers — does not require any reputation whatsoever. To try to limit spam attacks on Answers we require users to have 15 Karma points before their questions and answers can be published to the default site. New users with less than 15 Karma points will have their contributions submitted into a moderation queue. All users with more than 1000 Karma points can view these questions and answers in the moderation queue and publish them to the site.
However, if you want to help us run the site, you'll need reputation first. Reputation is never given, it is earned by convincing other users that you know what you're talking about.
Here's how it works: if you post a good question or helpful answer, it will be voted up by your peers: you gain 10 reputation points. If you post something that's off topic or incorrect, it will be voted down: you lose 5 reputation points. If you provide a good answer and it becomes accepted, you gain 20 reputation points, and accepting someone else's answer gives them 5 reputation points as a reward for providing help.
Amass enough reputation points and Unity Answers will allow you to go beyond simply asking and answering questions:
At the high end of this reputation spectrum there is little difference between users with high reputation and moderators. That is very much intentional. We don't run Unity Answers. The community does.
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Two kite symbols denotes a user is a Unity or dZone employee.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user to Unity Answers, check out our FAQ for more information.
Make sure to check out our Knowledge Base for commonly asked Unity questions.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.